• ummthatguy@lemmy.world
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    16 days ago

    Saints Row was among the GTA’s of the world in it’s heyday. That shit falls on the suits.

    • Skullgrid@lemmy.world
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      16 days ago

      SR never had the brand awareness or “prestige” that GTA has. GTA presents itself as a satirical crime series, SR after 2 was cartoony fun.

      Around GTA 4/5 , SR 3/4 I started preferring the saints row series.

      I fucked up and ignored agents of mayhem.

          • sugar_in_your_tea@sh.itjust.works
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            14 days ago

            I’m the opposite. I loved the more realistic feel of GTA IV, which really fit the vibe of Liberty City and the more gritty story of Niko. I don’t like GTA Vs whole vibe.

            My tier list of GTA:

            1. SA
            2. IV - feels unique
            3. III - for nostalgia
            4. VC
            5. V

            I hate pretty much everything about V and ended up hate-finishing it so I could properly complain. It lost most of the satire, all main characters were unlikeable IMO, the map felt empty, and the story sucked.

  • shani66@ani.social
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    15 days ago

    That title really doesn’t seem to reflect what the guy said. The issue he seemed to mean was the soulless lack of direction most AAA studios have.

  • Grimtuck@lemmy.world
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    16 days ago

    The crazy mofos were releasing a new game every two years when all they had to do was one game between GTA releases.

  • MudMan@fedia.io
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    15 days ago

    To be clear, he seems to be talking about the reboot. I don’t know if he feels the same way about 3 and 4 from the article.

    I may argue that going from the reception of the end result he may not be wrong. Whether that would have been true of the team that was making the two games people actually like or why they went from that to Agents of Mayhem is not something I have an informed opinion about.

    He’s definitely right that the industry isn’t throwing money at the wall to see what sticks anymore. That kinda sucks for innovation on high end games. You really need a big, established publisher to take a big gamble on a well planned project to even have a shot now. It makes a lot more sense to start small and build through iteration (or just make a million meme games and hope for a REPO or a Lethal Company).

    We’ll see where that takes the industry, I guess.