- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
It’s good that they didn’t bother continuing the project, but I’m surprised it wasn’t canceled earlier. ND are clearly a singleplayer studio, and supporting a large scale live service game would need some massive restructuring, all for a game nobody really asked for. Glad they didn’t go through with it.
Can they just fix the Last Of Us on PC first?
It plays like shit and it’s been out for years. It’s a travesty that they ported it and no one can actually play it.
They’re probably waiting for The Last of Us Remastered Remastered for that
That’s this version. It was already remastered for PS4 once
5 years well spent