The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square369linkfedilinkarrow-up1829arrow-down116
arrow-up1813arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agomessage-square369linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·5 days agoJRPGs live or die depending on how the combat works, so I think that first point is a little reductive.
JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.