The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 26 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square368linkfedilinkarrow-up1833arrow-down116
arrow-up1817arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 26 days agomessage-square368linkfedilink
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·24 days agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1·24 days agoThe current difficulty of the game would be the “normal” ya dingus.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…