A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.

  • CannonFodder@lemmy.world
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    22 hours ago

    But why should it matter at all? They don’t list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it’s good, it’s good.

    • BrikoX@lemmy.zipOP
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      22 hours ago

      They don’t list whether the game was written in c++ or c# because it makes no difference.

      Sure they do. That’s what game engine disclosure does.

      • CannonFodder@lemmy.world
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        22 hours ago

        Do they really? And do you care? I mean I understand if they tell you it’s based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?

        • BrikoX@lemmy.zipOP
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          16 hours ago

          Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn’t be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considerations as game engine just for a lot more people.