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Jeffool @lemmy.world to Games@lemmy.worldEnglish · 4 days ago

Ron Gilbert cancels RPG project due to lack of support and funding

www.gamesindustry.biz

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Ron Gilbert cancels RPG project due to lack of support and funding

www.gamesindustry.biz

Jeffool @lemmy.world to Games@lemmy.worldEnglish · 4 days ago
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"It's either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources"
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  • Jeffool @lemmy.worldOP
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    3 days ago

    He’s been talking about it on Mastodon for quite a while now. It’s a shame.

    /edit: It wasn’t the game he talked about on Masto; that game finished/released! My dumb. I thought it was continued development.

    • alansuspect@aussie.zone
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      It’s a confusing article, the game he talks about on Mastodon (Death By Scrolling) has just been released. There was another game he stopped dev on: https://mastodon.gamedev.place/@grumpygamer/115657740122347206

  • slartibartfast141@piefed.zip
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    2 days ago

    “They have formulas that they apply to games to try to figure out how much money they could make, and in the end you end up giving a whole lot of games that look exactly the same as last year’s games, because that makes some money,” Gilbert explained.
    …
    He continued: “That’s why I really enjoy the indie game market because it’s kind of free of a lot of that stuff that big publishers bring to it, and there’s a lot more creativity, strangeness, and bizarreness."

    There’s still a lot of creativity in big games but it’d be shame to see more movement towards nostalgia-driven/pastiche type games.

  • it_depends_man@lemmy.world
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    4 days ago

    the interview that was mentioned:

    https://arstechnica.com/gaming/2025/12/after-40-years-of-adventure-games-ron-gilbert-pivots-to-outrunning-death/

  • BuckenBerry@lemmy.ml
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    I wonder if he tried to get in touch with smaller indie publishers (something like yacht club games) or he focused on more established companies.

  • Pickleideas@lemmy.world
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    4 days ago

    Using a screenshot of Stardew while quoting a developer saying it takes money and staff to finish a project is diabolical

    • CannonGoBoom@lemmy.world
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      4 days ago

      That’s not Stardew Valley

      • This is fine🔥🐶☕🔥@lemmy.world
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        4 days ago

        That’s further proving @p03locke@lemmy.dbzer0.com’s point.

        • Echo Dot@feddit.uk
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          4 days ago

          The 8/16but style is overused I feel. Don’t get me wrong I liked the look of it, but every indie game out there uses it.

          The SVG style is still relatively new and it’s much easier to animate.

          If you’re going to stick with pixel art aesthetic then you want to do something to differentiate your game from all of the others, such as having more animation frames and going for the Prince of Persia look.

          • MonkderVierte@lemmy.zip
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            3 days ago

            deleted by creator

          • RightHandOfIkaros@lemmy.world
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            3 days ago

            Because its easy… and it does a lot of damage…

    • slimerancher@lemmy.world
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      4 days ago

      “It’s either a passion project you spent ten years on, or you need a bunch of money to be able to hire people and resources”

      From the article.

    • dukemirage@lemmy.world
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      Stardew Valley totally would have taken staff and money if you can’t live in your parent’s house forever. edit: I didn’t want it to sound mean towards Barone, it’s great what his family did for him, but this game was made possible with a very strong support net – a luxury not many have.

    • Fushuan [he/him]@lemmy.blahaj.zone
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      4 days ago

      I also thought it was Stardiew but after 3 seconds looking it’s evident it’s not.

  • SlartyBartFast@sh.itjust.works
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    4 days ago

    I like Ron Gilbert.

    • Mellow@lemmy.world
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      4 days ago

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