• 2 Posts
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Joined 3 years ago
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Cake day: June 23rd, 2023

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  • You need to understand subnetting. Allowing 192.168.1.0/24 also allows 192.168.1.135/24 In fact 192.168.1.135/24 shouldn’t be valid syntax at all, but it is easier to accept it and then let subnet math fix the mistake.

    I assume your router is 192.168.1.135 for whatever reason, so as long as your router is contained in the configured iptables allowed network, it’ll work with all of the following networks.

    192.168.1.135/32
    192.168.1.134/31
    192.168.1.132/30
    192.168.1.128/29
    192.168.1.128/28
    192.168.1.128/27
    192.168.1.128/26
    192.168.1.128/25
    192.168.1.0/24
    192.168.0.0/23
    … And 22 even larger networks.

    If you don’t configure a subnet mask for the rule, iptables will accept the IP address you put in as a single host, the /32 is implied. The same behavior would be seen using any kind of network filter, though they may not allow you to specify 192.168.1.135/24, they may require a bit boundary, but mathematically, it’s the same.










  • While you are correct that by the end of the game each civ looks the same, and at the beginning of game the initial starting strategy is basically the same, a lot of the civ customization is the flavor. England for example has a distinct art style, they have english music, their flag, and even their unit art. In Civ4 they reach their peak power at an era appropriate time, (red coats and banks) whereas Rome get’s their legions at the beginning of the Iron Age.


  • I played Humankind on release and yea it was a mess, but it worked somewhat because it was doing something intentionally different from the Civ formula and the expectations were that it wasn’t Civ. As someone who loves Civ4 as the pinnacle of the series, I greatly appreciated Humankinds attempt, even though the game isn’t all that great. I still have ~100hrs in it though.

    Civ7 was the last straw for me. Firaxis do not have any talent left and they are coasting on the brand. The entire idea of changing civs throughout the game is anathema to the entire concept of a Civ game. They’ve lost the plot. Forget any of the other mechanics they’ve implemented or moving away from board game mechanics, if they can’t capture the extremely rough alt-history appeal of the franchise, they’ve lost anything that makes Civ interesting. They aren’t making a civ game anymore.


  • I mean some rigidity is perfectly fine, especially in a game like Civ where the whole purpose is that you get to play as Rome and conquer the modern world. But in order to “play as Rome” you need to the game mechanics to limit you as the Roman civilization to make sure that you are distinct, at least initially, from say China, or France, or the Aztec or whatever. A fully “custom civ” would be extremely out of place in a Civ game, not to mention would certainly be imbalanced.