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Joined 10 months ago
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Cake day: March 23rd, 2025

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  • There are 237.7 million licensed drivers in the US. That means there’s 0.026 police reported crashes per driver per year. (Crashes not reported to the police are usually also not reported to insurance and thus don’t matter in this discussion.)

    Or to put it differently, that’s one crash per 39 years of driving per driver or on average 1.6 crashes in a lifetime.

    Yes, every crash is one to many and every fatality of course as well. In that regard it’s far too many, but that’s not what we are talking about.

    We are talking about insurances estimating the likelyhood of future crashes of a driver. That means, on average, insurance has 1 data point per driver, and for anyone younger than 35 likely 0 data points.

    That’s not nearly enough to make any kind of statistically significant guess on how likely someone is to cause a crash.

    For any statistically significant result you’d need at least a few dozen data points.

    For that crashes are far, far too rare, so it makes sense to try to get better data that actually has some kind of significance.


  • *buntu are mainly beginner distros. They work fine out of the box, but many long-term users don’t like them for ideological reasons.

    The main advantage of Ubuntu over any other distro is that everything as an Ubuntu guide. The same is not true for Kubuntu, and if you stay in GUI, Ubuntu and Kubuntu share almost no similarities. The settings, the pre-installed default apps, all that differs greatly.

    Thus the main reason for using *butnu is gone when using anything else than Ubuntu.

    Which kinda sucks, because I like KDE much more.



  • This. Apart from the privacy stuff, this is actually what we want.

    If this could be done without massive privacy implications it would be optimal to have a device in every car that instantly fines you for every wrong action you take in traffic.

    Change lane without blinking? That’s €2.

    Follow too closely? Another €2.

    Just briefly made it over the speed limit? Costs you another €2 per second over the limit.

    Honking in no-honking-zones? That will be €2 again.

    Don’t let a pedestrian cross at a pedestrian crossing? Again, €2.

    If every infraction is fined, the fines themselves don’t be massive like they are right now. That takes away that gambling-like excitement and also punishes bad drivers significantly (since they break the laws all the time) while not incurring significant fines for someone who drives well but accidentally made a mistake once.



  • The question is: Did you play the game for the first time when it came out? Then you are judging the game through the lens of that time instead of with your current knowledge and expectations.

    We all know it was revolutionary back then, but that’s not the question. The question is is it still good when compared with modern games?

    Put it next to some really good modern games and compare it with them. Obviously graphics are far worse on older games, so I’d ignore that point. But in regards to gameplay and story telling, does it hold up to a modern game? I don’t think so.


  • Tbh, that’s just the difference between someone who has nostalgia for a game and someone who doesn’t.

    I played Pokemon Red as a kid. I replayed it dozens of times since and it’s always really fun. Just feels good.

    I didn’t play Pokemon Gold as a kid. I tried to play it quite a few times and never got throught it. Objectively, Gold is a much better game than Red in every regard. But I don’t have nostalgia for it, so it’s just an old game with bad UX, outdated gameplay and weak graphics to me. Can’t get through it without getting bored and quitting.

    HL2 was revolutionary, 22 years ago. Nowadays it’s just woefully outdated in every respect including gameplay.

    As OOP says e.g. about physics: That stuff was amazing in 2004, but it really isn’t in 2026. Almost every shooter includes physics and in many cases better physics than HL2 did. In part because game designers have learned from HL2 and other games and improved upon it.

    If you have nostalgia for HL2 because you played it as a kid, it’s still going to be amazing to play. If you don’t, then it won’t.





  • Hmm, kinda? A lot of industrialization went hand-in-hand with losing customizability and things made to fit.

    A while ago I talked with a woman in her 90s and she said that when she was young, no serious TV moderator would have worn an ill-fitting off-the-shelf clothing.

    The same holds true for all sorts of articles: custom-made shoes, custom-made furniture, custom-made houses, for example. All that is relegated to the luxurity sector and most people just go with ill-fitting off-the-shelf industrial goods instead.

    AI kinda fits into that department for many tasks. Low-quality translations, low-quality texts, low-quality work, all off-the-shelf and ill-fitting but cheap and mass-produced.




  • That’s fair, yes.

    I think this might both be caused by media portraying relationships weirdly. On the one hand difficulty in long term relationships is displayed as a reason to end the relationship, while difficulty in new relationships is portrayed as something that warrants going to crazy lengths with huge romantic gestures to save the relationship.

    In reality it’s just the other way round. If you start your relationship and there’s stuff where the partners are seriously incompatible, that’s a good reason to end it while investment and commitment is still low and there’s not a lot of cost to ending the relationship. On the other hand, if you have a long-term high-commitment relationship, investing more effort in saving it totally makes sense.



  • For the point of the argument it doesn’t really matter if the goal is marriage or some other type of long-term relationship.

    And if you are going with a low-commitment casual relationship (which is totally fine, of course, no judgement here), then you do that because you don’t exactly expect the relationship to last to the grave. In which case not ending a non-functional relationship purely out of feelings of obligation, commitment or shame should be even less appropriate.

    I mean, isn’t the point of low-commitment relationships to have low commitment? If the relationship sours, why feel shame for ending it?