The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 27 days agoUnrelated, but we ran out of time and the campaign is only 7hrslemmy.worldimagemessage-square90fedilinkarrow-up1940arrow-down114
arrow-up1926arrow-down1imageUnrelated, but we ran out of time and the campaign is only 7hrslemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 27 days agomessage-square90fedilink
minus-squarebigboismith@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down1·26 days agoMy personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of “hey, what feature can the new guy work on?” “idfk make him add toenails or something”
minus-squareNexy@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·26 days agoTrue. I never was able to work well in groups, imagine a work of more than 500 people.
minus-squareJohnmannesca@lemmy.worldlinkfedilinkEnglisharrow-up1·26 days agoLike those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.
My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of
“hey, what feature can the new guy work on?”
“idfk make him add toenails or something”
True. I never was able to work well in groups, imagine a work of more than 500 people.
Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.