Developers speaking to the Game Developers Collective seem to think the VR games market has hit a roadblock, even with this year's launch of the Apple Vision Pro.
I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I’ve not seen anything exciting in a smartphone in a decade or more.
I love the shit out of mine. Got the VrCover face pieces which keep sweat from being a problem. I mainly play heavily modded Skyrim VR and a few different exercise games. My son plays a ton of different games with his friends. I don’t think they are for everyone, but not a gimmick IMO.
Still seems fairly narrow, the field where you train for literal RL tasks but can’t train on actual RL objects because those are living beings is fairly narrow in itself. Not to mention that there is a fairly limited number of them where you actually have to use your hands on the patient directly considering the prevalence of keyhole type surgeries in recent years where the actual patient contact is not the surgeon’s hands anymore.
its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you’re paying for. It’s actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.
which is the condition on whether a user wants to make it cheap, else you have to go theough the trouble of sideloading the requied stuff to turn the device into a mixedvr/piracy headset by cutting off the meta related services.
else the “cheap” option would be to go use older windows mixed VR headsets, or cheaper chinese options(e.g Pico Vr headsets), both having their own cost of using it, very similar to what you sign into for users who buy a phone, or a console.
It’s an expensive gimmick.
Like 3D TVs.
Unlike 3d tvs it actually has something to offer. I wouldn’t call it a gimmick, but it definitely has a price barrier that is hard to swallow.
They’re like $300 now. Cheaper than a console, 1/3 the cost of an iPhone, 1/6 the cost of a gaming laptop…
I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I’ve not seen anything exciting in a smartphone in a decade or more.
Same! Typing this on a cheap as dirt android 😁
Generally for gaming. It’s like PCs, you can totally get by with a 100 dollar second hand computer… unless you want to play a game made this year.
Typing this on a 120hz 4k gaming phone.
A slightly more useful gimmick.
Thought this too until I was gifted a headset, and found out I was dead wrong.
Btw they genuinely aren’t even that expensive anymore. Cheaper than a console, a phone is 3x the cost, and a gaming laptop 6x the cost.
I love the shit out of mine. Got the VrCover face pieces which keep sweat from being a problem. I mainly play heavily modded Skyrim VR and a few different exercise games. My son plays a ton of different games with his friends. I don’t think they are for everyone, but not a gimmick IMO.
Medical training in VR isn’t a gimmick. Your view of the uses is just too narrow.
Still seems fairly narrow, the field where you train for literal RL tasks but can’t train on actual RL objects because those are living beings is fairly narrow in itself. Not to mention that there is a fairly limited number of them where you actually have to use your hands on the patient directly considering the prevalence of keyhole type surgeries in recent years where the actual patient contact is not the surgeon’s hands anymore.
its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you’re paying for. It’s actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.
Only if you’re willing to do business with Facebook.
Paying you per hour to use Facebook hardware would be overpriced.
which is the condition on whether a user wants to make it cheap, else you have to go theough the trouble of sideloading the requied stuff to turn the device into a mixedvr/piracy headset by cutting off the meta related services.
else the “cheap” option would be to go use older windows mixed VR headsets, or cheaper chinese options(e.g Pico Vr headsets), both having their own cost of using it, very similar to what you sign into for users who buy a phone, or a console.