the thing about terraria is that the devs love to play as much as the players. so they love the game and are always interested in making the experience better. not just for the players but them too.
they’re also not a massive corporate run, shareholder-pleasing company either. so they actually listen to suggestions from fans. it’s the best.
They’re also in the enviable position of having made a game with some of the highest profit per employee in history, so they’re not under the pressure that most are.
the thing about terraria is that the devs love to play as much as the players. so they love the game and are always interested in making the experience better. not just for the players but them too.
they’re also not a massive corporate run, shareholder-pleasing company either. so they actually listen to suggestions from fans. it’s the best.
They’re also in the enviable position of having made a game with some of the highest profit per employee in history, so they’re not under the pressure that most are.
Sixty million sales, good god. How much is that in pesos I wonder ?