• Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

    • echo64@lemmy.world
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      2 years ago

      This is a good time to introduce survivorship bias. You are looking at what is still there. Not what has been removed, burried or was done via dms/non public comms.

      Or maybe you are right and they are just making up the toxicity remarks.

    • cheee@lemmings.world
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      2 years ago

      “We released a garbage unfinished game that didn’t run properly and wasn’t that good, but it’s the players fault.”

    • SpaceCowboy@lemmy.ca
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      2 years ago

      Seems more like the managers are shifting blame to both the devs and the community. The people who planned out the development timeline and didn’t provide an adequate amount of time for QA and bugfixes before release are the ones ultimately responsible.

      So now they’re telling the paying customers to “stop being toxic to our devs” instead of taking responsibility for their decisions.

    • Corroded@leminal.space
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      2 years ago

      I wonder how much of the negative feedback is The Sims style issues where a lot of content is either going to be patched in later or come in as DLC but in the meantime something just feels like it’s missing.

      A slightly separate issue than just bugs but then again didn’t some traffic issues in the original game get fixed that way?