Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.
Running them though Proton seems fine, but they still aren’t any faster.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
I have an overclocked 7800X3D, 6000MHz low latency RAM and… I’m still majorly CPU bound in big, modded colonies. TPS can drop below 180, or slower than realtime (60) if I’m not careful with the game’s settings, especially during raids or with multiple maps loaded, and this causes major frametime spikes too.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
It’s less about Java and more about OpenGL. Since it was the only option for quite a long while on Linux, the Linux implementation is fantastic. On Windows, OpenGL was always the third API that needed to be half-assed just so you can say “it works”.
Before AMD “fixed” their Windows OpenGL driver a few years ago, it was not unheard of to get double the frames in Minecraft on Linux compared to Windows.
of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.
At best unstable and slow, at worst laden with bugs and issues.
Either way, playing the windows version via proton offered a better, more stable, more reliable experience.
People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.
A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.
I’d rather time and polish be given to making sure it runs via proton.
Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”
Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.
Yeah I’ve found java and Linux seem to get along very nicely. Minecraft with distant horizons and shaders runs way better on Linux for me than windows.
Depends on the game.
Linux-native Rimworld and Stellaris are (by my measurements) 1.5x-2x slower than Windows. Not by pure FPS, but by simulation speed, which is much more detrimental. The frametimes spikes are awful, tool.
Running them though Proton seems fine, but they still aren’t any faster.
Modded minecraft and Starsector are the opposite. Old java games freaking love linux, apparently.
For reference, I’m running CachyOS (a distro focused on optimization) and used game-native measurement tools.
Yeah, but most potatoes can run RimWorld, so we’re talking a difference between 2000 and 2500 fps. Not to mention that the game uses forking processes on Linux, which means saves happen in the background instead of freezing your entire game, so I’ll take that any day.
Granted, I’m not an avid Factorio player, so maybe when you have hundreds of hours and millions of enemies on the screen it halts to a crawl, but I usually play without enemies and have never seen the game dip below 60 not even on the Deck.
I have an overclocked 7800X3D, 6000MHz low latency RAM and… I’m still majorly CPU bound in big, modded colonies. TPS can drop below 180, or slower than realtime (60) if I’m not careful with the game’s settings, especially during raids or with multiple maps loaded, and this causes major frametime spikes too.
Running through Proton is still “gaming on Linux,” fyi
It’s less about Java and more about OpenGL. Since it was the only option for quite a long while on Linux, the Linux implementation is fantastic. On Windows, OpenGL was always the third API that needed to be half-assed just so you can say “it works”.
Before AMD “fixed” their Windows OpenGL driver a few years ago, it was not unheard of to get double the frames in Minecraft on Linux compared to Windows.
of the few games I’ve played that had linux versions (Cities Skylines 1, Eurotruck Simulator, American Truck Simulator, Rimworld from what I can recall off the top of my head, there have been others that i cant recall off the top of my head i’m sure), None of them were worth a god damn.
At best unstable and slow, at worst laden with bugs and issues.
Either way, playing the windows version via proton offered a better, more stable, more reliable experience.
Yeah.
People turn their nose at this, but devs have to develop for windows. If they can give their users a better experience targeting Proton, with less time and more refinement and better support than a native port, that’s a-okay with me.
A hilarious situation would be linux superseding Windows for desktop gaming… And Proton still being the standard target. I would love that future.
I agree.
I’d rather time and polish be given to making sure it runs via proton.
Then a half assed linux port, that doesnt work, thats a waste of time, that will be unused and hated, and be held up by devs as an example of “Well, users don’t use the linux version, there for linux isnt a viable target for us to bother with”
Do you have more info on how you tested Rimworld’s simulation speed, or maybe a source that has tested this? I always used the native linux Rimworld version when I was playing because I assumed it would be better for simulation lag.
It’s horrendously worse, just look at the TPS on the same save.
But specifically, I used the Dub’s Performance Analyzer frametime graphs. It’s nice since it separates out rendering and simulation.
One note, I am on Nvidia. It’s possible AMD (or Intel?) cards would behave differently.
Of course, but the video is pointing out that of the games tested, most of them perform better on Linux.
Is that rimworld with or without rocketman?
Tested with rocketman, performance fish and performance optimizer. And modded in general, on a big colony save.
It wasn’t super recent though, not 1.5. But should still be applicable, I suspect.
Yeah I’ve found java and Linux seem to get along very nicely. Minecraft with distant horizons and shaders runs way better on Linux for me than windows.