Disagree strongly. Pixel art almost always sucks. I play something like Stardew Valley and the whole time I’m thinking “This is a good game, but I wish it didn’t look like shitty blocky garbage”
Factorio is another. I used to love the Minecraft tech mods, loved Satisfactory etc, so I’m a fan of the genre, but when I try Factorio I lose interest within an hour because the whole game is an ugly brown pixelated mess. It’s so bad that it’s actually a barrier stopping me from enjoying the game.
I like polygons.
No you don’t understand, JUST the polygons and in a countable amount too.
I don’t need the textures. It’s my aesthetic.
I tried OSRS as someone that’s never played RuneScape before and I gotta say, the pretty polygons are one of the main reasons I kept playing and had fun. pretty world doesn’t have to be 100GB
Games with good art design are superior than “good graphics”.
In my honest opinion, one of the worst things you can do in a game is try and make a realistic-looking person. All of the games who have stylized their art have absolutely lived on in history as great games that are still great to play today.
Metal Slug has got some of the coolest pixel art. https://www.spriters-resource.com/neo_geo_ngcd/ms/
They really must have had some pros on their art team.
Both are nice. I love simple aesthetics prsented masterfully, but I have NEVER played a game that evokes the surreal and beautiful as well as Alan Wake 2 which is using technology to facilitate that
I’m so bored of pixel art games. There’s plenty of standouts but more often than not, they look like…everything else. It’s so hard to make a unique aesthetic when you’re literally limited on pixel count.
I think they’re as are as popular as they are because you can make an awesome game on a low(er) budget so there’s more awesome games out there. But as it stands, I need to hear some really good things about a pixel game to get me interested because the aesthetic itself is a turnoff for me.
Looks at fancy almost photorealistic game with beautiful graphics and a complex storyline that cost tens of millions to make yeah imma go play minecraft
Factorio is my jam. So addicting and the pixelated nature holds up well.
Completely agreed!
Dead Cells, Terraria, Valheim, Prodeus, and so many more, gorgeous because of–not in spite of–their pixel graphics!
Valheim is decidedly not pixel art.
Maybe pixelart adjacent? The textures are clearly chunky as is the foliage and many other transparencies. It’s a 3D world but so is Prodeus and Dead Cells. Both use pixel art masking (not sure what it’s actually called) to make it pixel like. Dead Cells is more pixel art than Prodeus but they both bend the rules of pure pixels compared to Terraria. And I like that!
Pixels or not, valheim is so beautifully atmospheric! It’s like morrowind and studio ghibli had a baby and named it Baldur. I have a home in each biome that I rotate through just to experience their unique beauties.
That’s awesome! I gave up after the swamp. I died way way too often. And the sea monster hunting me down out of the blue was the end for me.
You should should absolutely go back and try it again, the Mistlands and Ashlands are so well designed. I find the swamp is easiest if you take it slow and use the hoe to build roads through the muck. Serpents can’t catch the iron tier boat unless you fight the wind and they’re not really worth the hassle to hunt unless you really want their head for decor, normally if I see one I just detour to wherever the wind takes me until they lose interest.
It’s also even better with friends.
I’ll keep that in mind and see if my brothers want to play with me.
One of them is art, the other is just reality…
I spent my childhood playing SNES and early PC games and I can’t stand playing modern pixel art games.
I just got Risk of Rain