The contents of the video are safe for work and contain no violence, although I do display some of the calculated more infamous stats.

This is a demonstration of the character generation system, which creates two characters. Characters are able to choose a profession, which is restricted according to the requirements listed in the ruleset. Character creation is effectively completely simulated under the hood and the amount of input demonstrated in the video matches the totality of player input in character creation beyond rolling the dice and crunching the numbers.

I am currently alternating between working on the magic and combat system. Magic is a nightmare, and requires a complicated corpse looting system which my inventory management is struggling to handle. Fighting I am concerned about how to nullify certain rules while maintaining the purist nature of the project.

The plan is to implement the campaign described in the book, and possible some more creative explorations of the job system and society described in FATAL, while again minimizing more distasteful elements.

  • FATALRPG@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 hours ago

    In addition, the professions. Things like bread making or soap making are prioritized in development. Trying to figure out how to implement each individual leveling system. I use integers, but some gain decimal points for certain actions. I created a looping system for tenth points, but then another class gained twentieth points. There was surely a better way to do this, but I am happy to let the code reflect its contents.

    There are so many small things in FATAL that mean no human could reasonably follow the rules with any form of fidelity.