Yeah I don’t believe a single thing CDPR says anymore. I’m still waiting for them to release the patch that makes your decisions in Cyberpunk actually matter. Fool me once.
they didn’t really boast it as the title would imply. it’s a job posting so my take is that it’s more aspirational or setting a target.
patch that makes your decisions in Cyberpunk actually matter
I would like more consequences like the pickup mission where you have to think of actual factions but the game offers a lot of choice.
Most choice is gameplay and build related where you have multiple methods of completing an objective and many times you can go out of order. This is in stark contrast to gta which has better sandboxes but much less gameplay choice is missions.
Even still there are things like taking out Jotaro in the one gig affects the dialog with Woodman later, playing as corpo allows you to skip the infiltration for the arasaka float, judy or maiko for clouds, and the endings are all as powerful as they are varied. I would still say your choices matter as even your chosen sex affects romance options. Phantom liberty expansion elevate the gigs and choices a bit more. For example the sphere hunter gig where you infiltrate the ncpd headquarters adds a check at the end if you went lethal or not. If the main boss can’t detect their biomonitors then you can’t leave without a fight (though i also encountered a bug here).
For the sequel i definitely want more reacting NPCs more dynamic open world behavior vs map icon hunting, and more consequences that are also faction-based like maelstrom vs militech
Lol, go on, yell me how decisions in the game do not matter. Before you start, be aware I have complete like seven or more full playthroughs just to explore all the things I could do, were it all real (so, excluding things like killing everyone or being a complete shit just for giggles)
But what I do want from them is an actual damn city. Walking through a megapolis chromed to the teeth and not being able to break into random house or apartment is damn frustrating
Seriously, why so much hate for this game. The game at the moment is pretty good.
It looks gorgeous, has an awesome story and a fun and versatile combat system. I am not too much into first person shooting games, but I am playing it right now and I am hooked. I think this game is easily in my top 5 if not 3 games of all time.
I actually enjoyed the game too, I was just taking the piss because it was infamously underpolished at launch and the crowd system was part of it.
The development time really shows with the map; the city is phenomenal and super detailed. I don’t know if they had to rewrite the engine 7 times or what, because everything else was laughably buggy at launch. I played right when it launched but still had fun. I’m sure it’s way better now - i still need to finish the DLC
Coming from the team behind the least realistic/reactive crowd system in any game to date
Yeah I don’t believe a single thing CDPR says anymore. I’m still waiting for them to release the patch that makes your decisions in Cyberpunk actually matter. Fool me once.
they didn’t really boast it as the title would imply. it’s a job posting so my take is that it’s more aspirational or setting a target.
I would like more consequences like the pickup mission where you have to think of actual factions but the game offers a lot of choice.
Most choice is gameplay and build related where you have multiple methods of completing an objective and many times you can go out of order. This is in stark contrast to gta which has better sandboxes but much less gameplay choice is missions.
Even still there are things like taking out Jotaro in the one gig affects the dialog with Woodman later, playing as corpo allows you to skip the infiltration for the arasaka float, judy or maiko for clouds, and the endings are all as powerful as they are varied. I would still say your choices matter as even your chosen sex affects romance options. Phantom liberty expansion elevate the gigs and choices a bit more. For example the sphere hunter gig where you infiltrate the ncpd headquarters adds a check at the end if you went lethal or not. If the main boss can’t detect their biomonitors then you can’t leave without a fight (though i also encountered a bug here).
For the sequel i definitely want more reacting NPCs more dynamic open world behavior vs map icon hunting, and more consequences that are also faction-based like maelstrom vs militech
There are a bunch of quests when your decisions really matter.
Lol, go on, yell me how decisions in the game do not matter. Before you start, be aware I have complete like seven or more full playthroughs just to explore all the things I could do, were it all real (so, excluding things like killing everyone or being a complete shit just for giggles)
But what I do want from them is an actual damn city. Walking through a megapolis chromed to the teeth and not being able to break into random house or apartment is damn frustrating
Ok
Seriously, why so much hate for this game. The game at the moment is pretty good.
It looks gorgeous, has an awesome story and a fun and versatile combat system. I am not too much into first person shooting games, but I am playing it right now and I am hooked. I think this game is easily in my top 5 if not 3 games of all time.
I actually enjoyed the game too, I was just taking the piss because it was infamously underpolished at launch and the crowd system was part of it.
The development time really shows with the map; the city is phenomenal and super detailed. I don’t know if they had to rewrite the engine 7 times or what, because everything else was laughably buggy at launch. I played right when it launched but still had fun. I’m sure it’s way better now - i still need to finish the DLC