To the extent that the best “strategy”, is basically to start going all in on a certain playstyle, that requires 3+ things to be viable, and then die or reset if the necessary components don’t show up before the ante outpaces you.
Yeah, I feel this. Slay the Spire ability to choose paths gives you some control over fixing some bad RNG, so Balatrofeels more luck-based.
That said, it doesn’t really feel like a “gambling” game. Gambling games have essentially no skill, whereas Balatro does have a lot of player choice, where the “best” choice isn’t obvious (i.e. can’t just follow a system). Gambling, however, usually has minimal player interaction, or there’s optimal play that cuts the gap between the house and the player the most (but never more than 50%). It’s basically like other deck building games, just with a poker theme and a bit more RNG.
Yeah, I feel this. Slay the Spire ability to choose paths gives you some control over fixing some bad RNG, so Balatro feels more luck-based.
That said, it doesn’t really feel like a “gambling” game. Gambling games have essentially no skill, whereas Balatro does have a lot of player choice, where the “best” choice isn’t obvious (i.e. can’t just follow a system). Gambling, however, usually has minimal player interaction, or there’s optimal play that cuts the gap between the house and the player the most (but never more than 50%). It’s basically like other deck building games, just with a poker theme and a bit more RNG.