I’m not well versed in C&C, but it’s always good to see more games open sourced.

  • Bobby Turkalino@lemmy.yachts
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    1 month ago

    To use the compiled binaries, you must own the game

    Was expecting a catch. Still good for modding I guess

    Anyone know if this is a technologically-enforced “must” or just a “pretty please”?

    • ampersandrew@lemmy.worldOP
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      1 month ago

      Open source does not mean that the intellectual property is free. There’s a lot of good that comes from this, and it’s not like those games are expensive.

    • Ninmi@sopuli.xyz
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      1 month ago

      I’m assuming this is more about art assets. Art is not code and you shouldn’t expect them for free. It’s not a catch.

      • Jeffool @lemmy.world
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        1 month ago

        Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.

      • frezik@midwest.social
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        1 month ago

        Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.