I should probably come out and say that I really don’t get them, but I’ll try not to be a contrarian in this thread lol. Looking for genuine perspectives.
I should probably come out and say that I really don’t get them, but I’ll try not to be a contrarian in this thread lol. Looking for genuine perspectives.
I just don’t like the fact that there’s no real choice or barely any choice.
Yeah it’s closer to reading a book in that regard, it’s a story the game tells you.
I’m aware, but I wish I had a bit more agency and control.
Even the combat at times just feels a bit too… Err, rigid? Idk.
Yeah, that’s why as a rule I’m not a fan of the genre. I find JRPGs often lack in the gameplay department which kind of defeats the point of making a game.
Yes, I feel player agency is generally more important than, say, “gameplay” or “graphics.”
Those last two are just vague concepts to my mind. Gameplay should be replaced with something more specific like “agency” and graphics should be replaced with “power” or “aesthetics.”
Gameplay is sometimes a bit too vague of a term to really tell you anything.
I find it depends on the game. The way I look at it is that as long as it meets my expectations I can enjoy it. If I’m playing JRPG I know what I’m getting into. At the end of the day the real question is whether you’re being entertained or not. :)