Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
People were mad that exclusives were going multiplatform at the time. Metal Gear on Xbox sent some PS fans into fits of rage. Final Fantasy going from Nintendo to Sony and then going multiplatform pissed people off on every step of that process.
Inconsistency aside, there is a difference between paying a third party to make an exclusive title and buying the third party. The Xbox deal wasn’t an exclusivity deal, it was an acquisition.
Let me put it this way, nobody in their right mind would claim that Netflix buying a show and putting it exclusively on Netflix is anticompetitive. The entire point of the platform is competing on content. If that still sounds implausible, roll it back a medium and think of TV stations. Again, nobody would get mad that a particular show airs specifically on a channel, even if most shows are made by production companies contracted, not owned, by the distribution channel.
Now, when the nerds were raging about exclusives I was on the camp that platform agnostic content is ideal, and I still agree with that sentiment. But it also seems pretty obvious that the notion that contracting out an exclusive from a third party studio is anticompetitive in a way that a first party release is not seems absurd. Why would it make more sense for The Last of Us or CounterStrike (especially CounterStrike, which was originally an indie mod acquired for a full release) to be exclusive than for Alan Wake II to be exclusive? Was it weirder that Ratchet & Clank Up You Arsenal was exclusive than for A Rift Apart to be exclusive just because Sony didn’t own Insomniac for the first one but they did for the second?
No, that’s what I’m saying.
People were mad that exclusives were going multiplatform at the time. Metal Gear on Xbox sent some PS fans into fits of rage. Final Fantasy going from Nintendo to Sony and then going multiplatform pissed people off on every step of that process.
Inconsistency aside, there is a difference between paying a third party to make an exclusive title and buying the third party. The Xbox deal wasn’t an exclusivity deal, it was an acquisition.
Let me put it this way, nobody in their right mind would claim that Netflix buying a show and putting it exclusively on Netflix is anticompetitive. The entire point of the platform is competing on content. If that still sounds implausible, roll it back a medium and think of TV stations. Again, nobody would get mad that a particular show airs specifically on a channel, even if most shows are made by production companies contracted, not owned, by the distribution channel.
Now, when the nerds were raging about exclusives I was on the camp that platform agnostic content is ideal, and I still agree with that sentiment. But it also seems pretty obvious that the notion that contracting out an exclusive from a third party studio is anticompetitive in a way that a first party release is not seems absurd. Why would it make more sense for The Last of Us or CounterStrike (especially CounterStrike, which was originally an indie mod acquired for a full release) to be exclusive than for Alan Wake II to be exclusive? Was it weirder that Ratchet & Clank Up You Arsenal was exclusive than for A Rift Apart to be exclusive just because Sony didn’t own Insomniac for the first one but they did for the second?