• idriss@lemm.ee
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    1 day ago

    It s a good start ngl.

    What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?

    There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.

    • dogs0n@sh.itjust.works
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      7 hours ago

      Like Steam is doing?

      I don’t think their cut is them being greedy.

      Your plan might not be economically feasibile, because companies need money for growth (new products, R&D, etc), so only charging enough to run is not possible.

      Steam is probably doing a kindness by not charging an infrastructure fee every year to developers, that shiz would probably really expensive.

      The cost of the cloud features they provide is likely, usually, understated. Just the bandwidth costs alone of allowing your game to be downloaded whenever the user wants and however many times they want is expensive enough. Add on cloud saves and all the other niceties…

      All that is just to say that Epic is likely losing a lot of money here just to try enticing more developers to move over, and maybe bring some customers too, but it’s not gonna work. They are lucky the fortnite piggybank lets them do this, but it’s not smart by any means.

    • derpgon@programming.dev
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      1 day ago

      That would require having a platform worth something. Currently, they sank millions into the community - but in the wrong way. The client still lacks basic features and yet they spend money to buy exclusivity.

      Fuck them, they don’t deserve shit - praise or money.

      • idriss@lemm.ee
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        1 day ago

        I agree with this. What would make people jump from an evil corporation abusing its users and creators to another evil corporation abusing its users and creators.