I just finished playing Triangle strategy and sometimes that games writing gets so good but feel what the very characters are feeling. What about you? What have been those games that have gripped your hand and made you feel every turn of the page?

  • ampersandrew@lemmy.world
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    2 days ago

    With the praise this game regularly gets, I was unpleasantly surprised to find that the story was inelegantly delivered by info dump.

    • prole@lemmy.blahaj.zone
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      1 day ago

      I would say that the story of DE kind of plays a back seat to the inner dialogue stuff imo… It’s not the kind of game that you just rush through so you can see what the plot is.

      • ampersandrew@lemmy.world
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        1 day ago

        I wasn’t rushing and info dumps weren’t my only criticism. There were some things that I could chalk up to just personal preference like my distaste for almost every character I encountered in the first 5 hours, but when it did decide to start filling me in on how its world works, I found that to be well below the standards of the praise the game gets for its writing. That’s not to say that it’s easy to do it better, but I can point to a number of other works of fiction that show how it can be done. The inner dialogue could have been a great vehicle to do it more elegantly.

    • sanpedropeddler@sh.itjust.works
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      2 days ago

      An info dump implies its giving too much info at once. Disco Elysium paces its story well, it just doesn’t conform to how you would normally tell a story within a game.

    • grrgyle@slrpnk.net
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      2 days ago

      It’s very text heavy, which isn’t for everyone.

      It’s definitely for me. I ate it UP, and was still hungry for more.