• Ogmios@sh.itjust.works
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    17 days ago

    I like how the Game Gear lost hard to the Game Boy, but now their design is the standard for handheld consoles.

    • moody@lemmings.world
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      17 days ago

      The Game Gear ate batteries like they were Tic Tacs, and it needed 6 of them at once. I don’t think it’s the design that held it back. It’s the power usage, and the lack of Tetris.

      • grue@lemmy.world
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        17 days ago

        It was also gigantic compared to the Game Boy. Between that and the fact you needed to carry an AC power brick or 12v cigarette lighter adapter (or both) pretty much all the time unless you were swimming in AA battery money, you ended up carrying the thing around in what was basically a damn purse, like this one (more pictures on linked page):

        And that’s the smallest of the several first-party SEGA cases for it!

        Needless to say, despite its technological superiority to a Game Boy, I didn’t play mine nearly as often as I would have had a owned a Game Boy instead, just because it was so cumbersome to take places.

        • moody@lemmings.world
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          17 days ago

          Columns was not an interesting or addictive as Tetris. It also didn’t come with the console.

          Tetris and the Gameboy being sold together was a massive boon to both of them.

          • pinball_wizard@lemmy.zip
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            17 days ago

            Yeah. To be clear, I was (also) pointing out how underwhelming Columns was. It was fun, but it’s a long way from being Tetris.

            Good point about Tetris bring an included game - that had to help, too.

    • commander@lemmy.world
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      17 days ago

      I had family with a Sega Nomad. I thought that thing was a unit and I was so jealous of it. Now everything’s significantly bigger than that. I remember how anything over 4.3" 16:9 phone display was too big to be portable. PC Handhelds go up to I think 10 inches now with GPD Win and the lightweight one soon being a Switch 2 is 7.9" 16:9 display