Upscaling and Frame Generation are disasters meant to conceal unfulfilled promises from GPU makers for 4k gaming, and as a coverup for the otherwise horrible performance some modern games have, even at 1080/1440p resolutions.
Upscaling will never, no matter how much AI and overhead you throw at it, create an image that is as good as the same scene rendered at native res.
Frame Generation is a joke, and I am absolutely gobsmacked that people even take it seriously. It is nothing but extra AI frames shoved into your gameplay, worsening latency, response times, and image quality, all so you can artificially inflate a number. 30FPS gaming is, and will always be, infinitely better as an experience, than AI frame doubling a 30fps experience to 60FPS.
and because both these technologies exist, game devs are pushing out less optimized to completely unoptomized games that run like absolute dogshit, requiring you to use upscaling and shit even at 1080p just to get reasonable frame rates on GPUs that should run it just fine if it was optimized better (and we know its optimization, because some of these games do end up getting that optimization pass long after launch, and wouldnt you know… 9fps suddenly became 60fps)
One important thing - upscaling does help with low spec/low power gaming (esp on smaller screens). Obviously it’s a double edged sword (promotes pushing out games quicker), but it has some really cool uses. Now forced TAA on the other hand…
Both are tolerable, but only if they’re not forced, and for some reason companies have a hard-on for forcing them. Kinda like how 103° FOV limit somehow became a standard even in fast-paced competitive games
I’ve had shit GPUs.
playing at lower res and settings gives a better image and performance than trying to upscale 540 to 1080p.
That’s your preference tbh, same as AA for most people. Also you can upscale from higher res, it doesn’t have to be 50%.
As long as it’s not forced - more options are welcome in my opinion.Personally I’m not a fan of anything other than NativeAA/DLAA, but it’s a smaller issue for me than forced TAA or forced software RT.
Except useless shit like this is increasing GPU prices.
So its not just a matter of preference or opinion. Its an economic matter, They are throwing useless bullshit “Features” into cards and jacking the prices up to cover for them.
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People keep buying their cards, why would they not raise prices? If you look at the backlash to the 50 series launch and it’s “4090 performance” claims, upscaling and framegen can have the opposite effect on perception, yet people keep buying. Even in AMD’s case the cards are at 50% over MSRP yet they sell.
The biggest reason still is rampant consumerism. If people voted with their wallets it wouldn’t be this bad imo.
but how can nvidia sell more GPUs if they don’t invent a solution to a non problem?
Absolutely true. I never bother to turn these options on if a game offers them because in the best case it doesn’t do a whole lot and in the worst case it makes the game look awful. I’d rather just play with real frames even if it means playing at a lower frame rate.
Trust me bro, a few hundred more billion dollars worth of R&D spread out between 37 companies that keep taking turns to buy each other out in hopes of making a trillion dollars on some slop somebody vomited out of the dark recesses of their souls over the next 59 years and it will get better I promise trust me bro
I admire this level of jaded. <3
Based!
Upscaling will never, no matter how much AI and overhead you throw at it, create an image that is as good as the same scene rendered at native res.
That’s already been proven false back when DLSS 2.0 released.
No it hasnt, You are just regurgitating nvidia’s marketing.
You can’t stretch a picture and have it look just as good as natively rendering it at that higher resolution.
You can not create something from nothing. No matter how much AI guesswork you put into filling in the gaps, it will never be as good as just rendering it at the larger res. It will never look as good at the original resolution pre-AI stretching either.
It’s using information from multiple frames, as well as motion vectors, so it’s not just blind guesses.
And no, it’s not as good as a ‘ground truth’ image, but that’s not what it’s competing against. FXAA and SMAA don’t look great, and MSAA has a big performance penalty while still not eliminating aliasing. And I think DLSS quality looks pretty damn good. If you want something closer to perfect, there’s DLAA, which is comparable to SSAA, without nuking your framerate. DLSS can match or exceed visual fidelity at every level, while offering much better performance.
Frame gen seems like much more of a mixed bag, but I think it’s still good to have the option. I haven’t tried it personally, but I could see it being nice in single player games to go from 60 -> 240 fps, even if there’s some artifacting. I think latency would become an issue at lower framerates, but I don’t really consider 30 fps to be playable anyway, at least for first person games.
And yes, it has been used to excuse poor optimization, but so have general hardware improvements. That’s an entirely separate issue, and doesn’t mean that upscaling is bad.
Also I think Nvidia is a pretty anti-consumer company, but that mostly has to do with business stuff like pricing. Their tech is quite good.
You are just regurgitating nvidia’s marketing.
No, this is general not only general consensus, but it’s measurably better when comparing SNR.
You can personally hate it for any reason you want.
But it doesn’t change the fact that AI up-scaling produces a more accurate result than native rendering.
I don’t understand. This isn’t really a subject I care much about, so forgive my ignorance.
Are you saying that an AI generated frame would be closer to the actual rendered image than if the image rendered natively? Isn’t that an oxymoron? How can a guess at what the frame will be be more ‘accurate’ than what the frame would actually be?
“more accurate” comment shows he’s talking out his ass.
I think if you can’t optimise your games enough or deliver on graphics card specs then faking it till you make it isn’t a good band aid for that. feels like false advertising. is this really an unpopular opinion? i thought most people disliked this trend
Ray tracing is still prolly fecade away for mainstream too
Tech has been fake promises at least since covid
Nothing really changed practically for gaming since peak 2015 period.
Just more MTX and scamming
Oh, believe me, I agree… I agree so hard thats a worthy of a whole different post, lol.
Its capable of making pretty screenshots. But ultimately its a pointless tax that serves no real purpose besides artificially increasing the price of GPUs. . . because what better way to increase the price of a GPU than to start tacking other features onto it, Right nVidia?







