In which we once more delve into the world of user interface design.

Autumn 2023

Three years ago, I wrote a rant about the problems of our current UI paradigm. The complaints I voiced were hardly new or unique, neither was the text what I’d consider my best writing. It was, honestly, mostly a way to blow off steam. It seems I struck a nerve, though, because it’s proven to be one of the most popular texts I’ve published here. For some time, I’ve thought about writing a follow-up, and a recent resurgence in the text’s popularity prompted me to finally do so.

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What were we talking about?

Usability, as defined by Wikipedia, is “the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience.” Its relation to software is further specified: “In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.” […]

In short, usability is the ease with which a predetermined task can be accomplished. Consequently, “It looks fresh” isn’t usability; it’s aesthetics. Likewise, the lack of a specific program feature isn’t the same as being able to use it as easily, efficiently and safely as possible. […]

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  • justOnePersistentKbinPlease@fedia.io
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    10 months ago

    MS has been doing that little by little since windows XP. Keeping the useful control panel and system elements, but burying them under layers of “user-friendly” menus that offer little to no actual control.