• gerryflap@feddit.nl
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    8 days ago

    While I enjoyed it, it was also very stressful. I think we just played wrong. We covered every millimeter of the plot with farms or other useful stuff and then proceeded to be busy for more than half the day with just maintenance. At some point this meant that we never got to explore and often barely had time to go to the stores or talk to the people in the village.

    Apart from overcooked it was probably the most stressful game Is ever played and it’s not supposed to be like that

      • dustyData@lemmy.world
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        8 days ago

        Some people have a money anxiety built in that translates into the game. The funny thing is they bring it all themselves, the game makes absolutely no fuzz at all about making money.

        The very first scene is the main character running away from the ratrace to a farm. Yet the very first thing some players do is bring in the ratrace with them. Everything in the game makes money and no money at all is ever required by the game from the player, except to advance the farming itself. It doesn’t even have banks or debts like animal crossing.

        It’s bizarre how people, when left to their own devices, simply reproduce the worse habits of real life.

        • Ech@lemmy.ca
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          7 days ago

          To open the community center (the primary goal for the first year+) specifically takes quite a lot of money actually, and outside of talking with NPC’s once a day, money is necessary to get every other advancement I can think of. I agree that many players probably go too hard into trying to min/max things, but the game isn’t as loosey-goosey with costs as you suggest.

        • ipitco@lemmybefree.net
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          8 days ago

          no money at all is ever required by the game from the player

          Yes it is though? To upgrade the house, purchase new equipment, buildings, to see more features

          Sure, you can do without money, but then you’re going to miss half of the game’s features

          • dustyData@lemmy.world
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            8 days ago

            I might be remembering wrong, but I think it is entirely possible to develop relationships with the town characters and see almost all of the cutscenes without ever upgrading any of those.

            • ipitco@lemmybefree.net
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              8 days ago

              maybe, but I would say that’s not most of the game’s features, I personally don’t really care about it

              • dustyData@lemmy.world
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                8 days ago

                Then you don’t engage with over 60% of the game anyways. Sounds to me like a balanced game that has something to offer to a variety of players, and anxieties, overfixation and stress with some gameplay and not other seems to be something the player brings in and is not caused by the game.

                • ipitco@lemmybefree.net
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                  7 days ago

                  I’m not expecting the same things as you from the game, and I do not enjoy playing it the same way it seems

        • FarceOfWill@infosec.pub
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          8 days ago

          No the game has a much, much worse anxiety time crunch in trying to 100% it before the end of year… 2 ( I think) when grandpa shrine first measures progress.

          • dustyData@lemmy.world
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            8 days ago

            You don’t find out what that means unless you made it to year two and it immediately tells you that you can keep trying anytime you want.

            It’s not a one and done, you can literally retry the test infinitely. There is no crunch period at all, this anxiety comes from players misunderstanding things the game says in plain English.

    • Ech@lemmy.ca
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      8 days ago

      I never understand why anyone puts together those massive farms. Personally, I always end up leaving the vast majority of the space unused. My farms only ever occupy the space directly in front of the house, and even that needs sprinklers asap.

      • gerryflap@feddit.nl
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        7 days ago

        I guess it’s just a mindset difference. I’d say me and my friends are all pretty competitive gamers (as opposed to more creative gamers). We tend to play games mostly for the challenge. Also didn’t help that we had just finished our Facorio playthrough. So in our mind we still had “the factory must grow”. So our minds were like “if space -> use space”.

        • Ech@lemmy.ca
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          7 days ago

          Sorry, I probably could have been more clear that I was referring more to people that play SD for irl years and have crops spread all across their farm. I can definitely sympathize with new players that spread out too much without the experience to know what that entails. Hell, I’m pretty sure did the same my first time playing. It seems petty natural to make that choice.

          Fwiw, if you end up trying the game again, I found QOL mods really enhanced my enjoyment of the game, particularly the one that provided the option to change how long days were. Even just a 20% change really helped make the game less stressful for me.