With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
I like the game, but I definitely think it deserves some criticism. I really don’t get the thinking behind not placing a bench directly in front of every boss arena. The run-backs don’t make the game harder, just more frustrating. It’s also something I disliked in older Souls games, but thankfully they realized the problem and fixed it in Elden Ring. And some mechanics are just baffling, like benches that are locked behind a paywall, which you have to pay every time you want to access the bench. Why on earth would they do this, with currency already being as sparse as it is?
like benches that are locked behind a paywall, which you have to pay every time you want to access the bench
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.
First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time.
Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.
I have been running around the citadel, and with more fast travel options there I’ve gotten in the habit of constantly going back to belhart and making rosary necklaces. Sekiro had a similar mechanic with gold pouches. Also in this stage of game I’m finding a lot of silkeaters, so if I take a wrong turn at alburquerque and don’t want to get locked into a fight or weird platforming area I can just recover my beads. It gets better kids. Keep playing.
I like the game, but I definitely think it deserves some criticism. I really don’t get the thinking behind not placing a bench directly in front of every boss arena. The run-backs don’t make the game harder, just more frustrating. It’s also something I disliked in older Souls games, but thankfully they realized the problem and fixed it in Elden Ring. And some mechanics are just baffling, like benches that are locked behind a paywall, which you have to pay every time you want to access the bench. Why on earth would they do this, with currency already being as sparse as it is?
I found this in one small area, which was probably done for the flavor, since it makes thematic sense there, but otherwise it’s always been permanent unlocks.
Even there it can be made permanent if you pay attention, (and don’t mind doing a little light property damage)
So looks like I forgot about at least one bench.
spoiler
First is in a house, that you need to pay to enter, with a bench and vendor inside.
The ones I originally meant are below the Citadel, there are a few rooms, with two or three benches each, but you have to pay 15 every time to use the bench for a short time.
Dunno which one of those you mean, that can be made permanently free, or if there’s even others I forgot or haven’t found myself.
Ah, I haven’t gotten into the citadel yet; I’ve just beat the Weaver
No way ? I haven’t seen this so far. Paywalled benches ??
I found one so far, pilgrims rest costs 30 rosarios everytime you want to enter, there is also a merchant inside
There is a way to make Pilgrims Rest free :)
Good to know :)
Not actual cash, but they require in game currency.
yes, that’s what I heard. phew, actual cash would shatter the internet lol. “Beloved indie team falls to predatory microtransactions”
I have been running around the citadel, and with more fast travel options there I’ve gotten in the habit of constantly going back to belhart and making rosary necklaces. Sekiro had a similar mechanic with gold pouches. Also in this stage of game I’m finding a lot of silkeaters, so if I take a wrong turn at alburquerque and don’t want to get locked into a fight or weird platforming area I can just recover my beads. It gets better kids. Keep playing.