It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

  • DarkFuture@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    4
    ·
    6 days ago

    Yup.

    The overabundance of games is killing great games.

    Can’t tell you how many fantastic multiplayer games I’ve bought only to find out they’re ghost towns or become ghost towns soon after purchasing. And it’s because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they’re dead on arrival or within a few months. It’s a real bummer.

    That being said, I’m going to plug Mycopunk. Just got it and it’s great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.

    • eleijeep@piefed.social
      link
      fedilink
      English
      arrow-up
      20
      ·
      6 days ago

      There are multiplayer games from 30 years ago that still have 30 people who play on the first Friday night of each month, and they will put that in their calendar and keep the game alive.

      The idea that multiplayer games need huge communities of players otherwise they are “dead” is what is killing multiplayer games.

      • missingno@fedia.io
        link
        fedilink
        arrow-up
        8
        ·
        6 days ago

        There are three tiers of activity:

        • Active enough that I can queue at any time of day and find opponents close to my skill level with good ping
        • Active enough that I can queue at peak hours and find opponents
        • Need to schedule games via Discord matchmaking

        If I really love the game enough, I’ll put up with jumping through hoops to play it, but it does get frustrating when the games I like are a lot more convenient to play than the games I love.

      • DarkFuture@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        6 days ago

        I mean I get what you’re saying. I’ve been playing Sven-Coop for 26 years and counting. People are still playing. People are still making new levels for it.

        But it’s mostly people on the older side and it’s because it was a mod for a HUGELY popular game and the mod itself used to have a ton of players.

        But a lot of these new, good games never get that big following that allow for a small fan base decades later. Or even months later. Because there’s so many other options spreading gamers out.

      • DarkFuture@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        3 days ago

        It’s great. It’s early access, so it needs some polishing, but it’s already pretty solid. It can be a little overwhelming at first, so make sure you’re doing one of the easier difficulties. Get your weapons and character leveled up and it starts becoming more engaging. Try out different weapons too. I was struggling until I started branching out. And keep in mind that the enemies are made up of various parts and you can blow those parts off and then other enemies can pick those parts up and use them. So learning how to take off limbs and then make sure the limbs are destroyed so they can’t be re-used is important.

        Oh, and it allows gifs in the in-game chat. Something I’ve never seen in a game before. Type “/gif” followed by any keyword and it tosses an appropriate gif into the chat. It’s a lot of fun to mess around with.

        • Master@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 days ago

          Love it so far. My only complaint is that I’ve accidentals melted several mods I wanted to keep because I forget which key does what. Wish there was an unlock button and trash you could drag to instead of just two keys. Other than that its great.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      Multiplayer games 20 years ago were also built to be more scalable to different numbers of players, and they mostly had bots and such, too. I might push back on how long they sustained huge player bases though. Those games were often sequeled very quickly, and most of the players would move to the next one, leaving behind a small percentage. At least the old game was always still playable for those who bought it, though.