Here I am playing Shadow of the Tomb Raider, when it dawns on me. Lara is a sociopath. She is a killing machine who barely even speaks on it, it’s nothing to her at this point. She doesn’t care about her health, injury nor pain. She just wants artifacts and to uncover ancient mysteries. I like her character but damn she is actually low key the villain of the story when i think about it. Trinity are bad guys but Lara is the boss villain slaughtering all in her way to get to her goals. Lol anyone else notice that?

  • lime!@feddit.nu
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    1 day ago

    uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.

    • cdf12345@lemmy.zip
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      1 day ago

      Didn’t someone get a comment from a dev or read in a manual that Nathan never dies. He just runs out of “luck” or something?

      • NuXCOM_90Percent@lemmy.zip
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        31 minutes ago

        Yes

        Looks like it was on twitter so here is a blogspam article instead, but Jonathan Cooper and Amy Hennig both effectively confirmed this

        https://screenrant.com/uncharted-game-nathan-drake-luck-meter/

        Basically the idea is that only the last shot matters. Nathan isn’t actually getting shot by a full magazine from a FAL. He is getting grazed and shitting himself. And when you finally die? THAT is the bullet that hit. Which actually makes a lot more sense since the damage indicators (aside from Nate face tanking a 50 BMG…) tend to line up more with how video games portray suppression and the like. And it is why a single pistol shot to the leg in a cutscene leads to 20 minutes of slow walking and a time skip.

      • lime!@feddit.nu
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        1 day ago

        i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through

    • tobz619@lemmy.world
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      1 day ago

      In Uncharted 4 there’s an achievement called “Ludonarrative Dissonance” which is awarded after killing a number of enemies lol.

      • lime!@feddit.nu
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        1 day ago

        don’t make me tap the sign

        pointing out that you’re doing a thing does not qualify as parody of that thing

          • lime!@feddit.nu
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            18 hours ago

            the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.

            the achievement means they knew, and put the monster closet shit in anyway.