What is a really fun gameplay mechanic or experience you had/have while playing an underated, unknown game? Or a game that might be known but not known for having fun in the way you do with it.
I’ll go first. Driv3r by unlocking the built in cheat code called infinite mass. It allows you to smash into vehicles and send them flying. Using the motorcycle makes it the funniest and most fun to play.
It’s not unknown, but I think it’s an underrated mechanic: in God Hand, the better you do, the more the difficulty increases. If it gets too much and you want to lower it back down, you can grovel and beg enemies to go easier on you.
I wish more developers tied difficulty change to in-game actions like that.
Ratchet and Clank on the ps2 did this insanely good. Some guy on youtube completely described how they did it, let me find that real quick.
Edit, this is the one: https://m.youtube.com/watch?v=6CnfnhTBWX0
Hmm, I remember from one of the developer commentaries that only future levels should get tuned, not the one player is currently on. Maybe the intro level was an exception.
https://en.m.wikipedia.org/wiki/Dynamic_game_difficulty_balancing
Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.
Yet another Mikami game. Incredible legacy.
Building your moveset in God Hand was also really interesting.