• prole@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      2 days ago

      Nothing about the difficulty level of From Software games is artificially enforced. Like the exact opposite, really.

    • Datz@szmer.info
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      7
      ·
      3 days ago

      If the main difficulty is intentional, then it’s not an artifical barrier, the easy mode is an artificial easener. How easy is easy enough? Some people can’t beat Clair Obscur on the story mode (presumably by not doing side content) In case of gardening, it’d be getting someone to garden for you, and just chilling with the results.

      Let’s plays/walkthroughs exists, and only lock you out of interactivity. And interactivity doesn’t mean much if every option beats the game.

      Case in point, if I see some post-game superboss with lore behind it, I just look up the thing online.

        • drosophila@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          3
          ·
          3 days ago

          If you think that gameplay is just meaningless busywork in between cutscenes then sure.

          But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.

          • Honytawk@lemmy.zip
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            3 days ago

            Gameplay isn’t meaningless busywork.

            Tedious and boring gameplay, shrouded under the name “difficulty” is.

            If you have to replay the same section over and over, that is the real meaningless busywork.