- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
I feel kinda bad for the GZDoom dev, who immediately reverted his unpopular commit which contained only about 5 lines of placeholder AI-generated code. The backlash seemed really disproportionate. I imagine it’s a straw-broke-camel’s-back situation, as he apparently had unpopular opinions about default settings.
He was always disagreeing with everybody and getting into heated discussions so he didn’t have a great reputation to begin with. Also when people called him out for the AI code he went into a long rant. You can see how the conversation went online.
From reading some articles on this topic, the pushback against AI generated code was indeed a culmination broader issues with the management of GZDoom.
It sounded like a fork would have happened sooner or later.
How will this affect mods built for GZDoom? Will they have to be rewritten?
no, it’s a direct fork of gzdoom, all the old mods will still work
Woot. Thanks





