• The Picard Maneuver@piefed.world
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    5 days ago

    I should really give Zork an earnest try. Every few years I pick it up for like 10min, thinking “Wow, this is cool”, and then drop it.

    • Chozo@fedia.io
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      5 days ago

      It’s a ton of fun. Honestly, I suggest you play it the way I did as a kid, and bring out a bunch of paper and pencils and start drawing your own maps by hand. There’s something magical about that process, imo.

      • The Picard Maneuver@piefed.world
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        5 days ago

        That sounds like the way to do it. Last time, I read some posts where people were using premade maps online, and my first thought was that it would defeat the purpose. I want to feel like an explorer.

        • Rhaedas@fedia.io
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          5 days ago

          I remember the start of having an online way to figure things out, starting with the maps. Stratics was an early source for the current MMORPGs and the solutions. Before then, unless you had a group of people all sharing their discoveries on a BBS, you had pencil and paper by you to figure things out. It does change the game experience when you have to live within its boundary and can’t peek at the bigger solutions. Some games got frustrating because of this, but the Infocom line had their great parser that helped in its own ways by being a bit more accessible. That’s what I’m interested in more than the games themselves, how it was so good at conversational dialogue and understanding your prompt, in the same days where ELIZA was around in the personal computer world and was very limited because it was just IF-THEN clauses.

      • KingOfSleep@lemmy.ca
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        5 days ago

        Back in the day, it sometimes took me YEARS to solve an Infocom game. No internet meant no help. One had to send away for clues in the mail.