• Lvxferre [he/him]@mander.xyz
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    2 days ago

    Note plenty FitGirl repacks are lossless; as in, she isn’t taking less important files out of the game, she’s compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs

    1. do an extremely bad job at basic tasks like compression.
    2. give no flying fucks about players, who might have really slow connections.

    And then those same developers get amazed at the fact FitGirl is so popular. “Maybe we’re doing something wrong? …nah.”

    • MangoPenguin@lemmy.blahaj.zone
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      11 hours ago

      The downside of the compression is the install can take way longer than the download. But if you’re on a slower connection the smaller download would be a big benefit.

    • Meron35@lemmy.world
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      15 hours ago

      The EA/Ubisoft/Rockstar servers are so shit and their games so large that it’s actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours.

      Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet.

      The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed.

    • I Cast Fist@programming.dev
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      19 hours ago

      A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. “32GB of RAM and 500GB of disk space? Don’t mind if I do!” - for a pixel art 2D platformer

      • Wubwub@lemmy.zip
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        19 hours ago

        It’s so infuriating I’ve either got 3 brand new games or 30 older games installed on to my device.

        Even mobile gaming is getting out of hand

    • Fiestorra@discuss.tchncs.de
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      2 days ago

      I wouldn’t really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)

      Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don’t get me wrong, for people with really slow internet those repacks are a godsend but they are not “better” on every aspect.

      • thejoker954@lemmy.world
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        2 days ago

        Honestly I can’t remember the last time a fitgirl release took longer to install than an ‘official’ copy.

        And pretty much as long as I’ve had a computer it’s been “bottom of the barrel” hardware.

    • omarfw@lemmy.world
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      2 days ago

      It’s more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.

      • Lvxferre [he/him]@mander.xyz
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        2 days ago

        Fair point. I guess it would be more accurate to say “development studios” (you know, the organisation… including the bloody boss) instead of “game devs”.

      • Auli@lemmy.ca
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        2 days ago

        This implies fitgirl is doing it properly. Which it’s trade off faster download longer install times or vice versa.

    • Cethin@lemmy.zip
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      2 days ago

      The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it’s probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn’t the issue it used to be.

      It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.

      • Lvxferre [he/him]@mander.xyz
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        2 days ago

        I’m aware that compression rates are a trade-off between space and processing time, and that there’s some balance to be had. However, I don’t see this balance from plenty commercial games; what I see instead is disregard.

        Here’s a made up example. Suppose you have a choice between compressing a game:

        • to 10 GiB, and it takes 2min to unpack it in a certain machine
        • to 3 GiB, and it takes 8min to unpack it in a certain machine

        FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground… but they don’t. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.

        And it isn’t just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I’m looking at you.)

        Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.

        • Kazumara@discuss.tchncs.de
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          22 hours ago

          Here’s a made up example. Suppose you have a choice between compressing a game:

          • to 10 GiB, and it takes 2min to unpack it in a certain machine
          • to 3 GiB, and it takes 8min to unpack it in a certain machine

          The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.

        • Cethin@lemmy.zip
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          1 day ago

          I don’t know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that’s different. Maybe I just don’t pay enough attention, or maybe it’s just because I don’t play many big budget games.

          • Lvxferre [he/him]@mander.xyz
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            1 day ago

            From the top of my mind, Europa Universalis 4. Even the base game takes ages to install, and I don’t think it’s just the Linux version.

            Incidentally, I checked it in FitGirl’s site, found EU5 instead, and she’s complaining about the exact same thing:

            Installation takes 5-12 minutes (depending on your system, mostly on your drive speed – the game has more than 49000 small files, Paradox never learn from their mistakes)

            • Cethin@lemmy.zip
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              1 day ago

              I did play EU5 (and 4 ages ago) and didn’t notice the issue. I guess I just don’t pay attention to it.

    • [object Object]@lemmy.world
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      2 days ago

      do an extremely bad job at basic tasks like compression

      I’ve installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.

      So you’re saying that all games should install like this?

      • tetris11@feddit.uk
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        1 day ago

        You’re meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote

        • [object Object]@lemmy.world
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          1 day ago

          Oh really? How come it installed fine the second time from the same file?

          It’s well-known that installation of FitGirl’s repacks can fail, and the recommendation is exactly that one don’t touch the computer while it’s going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same.

          It’s some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn’t guaranteed, which is precisely why it isn’t widely used.

            • [object Object]@lemmy.world
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              1 day ago

              Great rejoinder there. “I didn’t research how stuff works, but I have an irrelevant rebuttal, and when people point out that it’s not how stuff works, I will reply ‘alright’, that will really put them in their place.”

              • tetris11@feddit.uk
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                24 hours ago

                (Sorry, I just wanted to come back and say my response wasn’t very friendly or constructive but I think took issue with your (perceived) tone mostly.)

                I have had your issue once before in the past, but I genuinely don’t think it is such a pain point that it’s a frequent issue to prevent further use.

                I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff

                • [object Object]@lemmy.world
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                  23 hours ago

                  don’t think it is such a pain point that it’s a frequent issue to prevent further use

                  I don’t have statistics, but:

                  • I myself didn’t do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit’s r/all

                  • I installed one single game from a repack by FitGirl

                  • my experience right away exactly mirrored that of which I’ve read previously

                  I don’t have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn’t meet standards to which a commercial publisher or storefront are held.

      • Lvxferre [he/him]@mander.xyz
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        2 days ago

        So you’re saying that all games should install like this?

        Given other people addressed the same point, but unlike you they aren’t disingenuously assuming words into my mouth, I think it’s pretty safe to block you as dead weight.

        • [object Object]@lemmy.world
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          1 day ago

          Wow, very mature.

          “Developers should do compression like FitGirl does.”

          “Oh no I didn’t mean developers should do compression like FitGirl does.”

    • Auli@lemmy.ca
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      2 days ago

      No it’s making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn’t really matter.

      • Lvxferre [he/him]@mander.xyz
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        2 days ago

        Bingo. And this means they’re effectively choosing who their games are for. And then complaining the ones they didn’t choose decided to pirate it.

        • lastweakness@lemmy.world
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          24 hours ago

          I’m curious, are there countries where fast internet is way too expensive but video games are priced well?

          Edit: I mean priced well on launch, btw, not on sale