• justdaveisfine@piefed.social
    link
    fedilink
    English
    arrow-up
    23
    ·
    2 months ago

    I’m not so sure - I’m in the world of indie game dev and silently publishing a game without any advertising is usually a death sentence for a game. Especially in a busy market where finding anything decent is a chore.

    Granted, the more effective advertising is usually getting streamers or reviewers to check a game out. Traditional ads, in my experience, have not been valuable.

    • Naz@sh.itjust.works
      link
      fedilink
      arrow-up
      7
      ·
      2 months ago

      TLDR: I agree with you

      It can kill even a AAA game; Vampire the Masquerade Bloodlines 2 came out, a sequel to VTM after 12-18 years.

      No one had a clue and no one bought it for that reason

      The ideal time to release a trailer or promo materials is around 1-2 weeks (4 weeks tops) before the game’s formal release, it gives people time to adjust schedules and/or get word of mouth out or even allocate funds (if they need to)

      Half Life 3 could open drop on Steam with zero advertising and people wouldn’t have a clue unless the Steam front page informed them about it

      A certain percentage of gamers shamble forwards in a haze of marijuana smoke, whose long term memory or executive function may not be the best

      See: Arc Raiders

      • slaacaa@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        Vampire the Masquerade Bloodlines 2 came out, a sequel to VTM after 12-18 years.

        Holy F, it really did. How did I forgot about that?

        (I know of course, lack of advertising and online buzz around it)