Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond's controversial open world hub despite seeing "changed" attitudes to open-world games, as the project had already been rebooted once already.
I thought the same thing. I would honestly argue that metroidvanias were open worlds before we had that term. There are some that are more linear than others, but many of them are very exploration heavy and don’t have a single order you must do things in.
I thought the same thing. I would honestly argue that metroidvanias were open worlds before we had that term. There are some that are more linear than others, but many of them are very exploration heavy and don’t have a single order you must do things in.