cross-posted from: https://lemmy.blahaj.zone/post/36712639
Ubisoft’s first North American union, located at their Halifax, Nova Scotia studio, was certified on December 18th, 2025. Now, not even a full 30 days later, Ubisoft Halifax is closing.
cross-posted from: https://lemmy.blahaj.zone/post/36712639
Ubisoft’s first North American union, located at their Halifax, Nova Scotia studio, was certified on December 18th, 2025. Now, not even a full 30 days later, Ubisoft Halifax is closing.
Noooo, not even close. There may be some senior devs in AAA studios making bank, but the vast majority of people doing the day-to-day art and development work on games typically get much worse pay and benefits than similar roles in other parts of the tech sphere.
A lot of people are very passionate about making games, and the games industry heavily exploits that passion to short change its workers. A lot of (mostly young) devs are willing to accept less pay to work on games because they feel like it will be more fulfilling than working on other mindless corporate crap, and those who do get jobs in the industry are afraid to ask for more money or try to unionize because they know there are a dozen equally passionate candidates waiting to replace them for less money if they make too many waves.
The result is that wages stay lower than other tech jobs and hours worked are much higher. With AI on the rise the problem will no doubt get even worse as execs use it as an excuse to shrink teams and “do more with less”.
Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry
That’s interesting. Because writing code for 3D graphics is way more complicated than writing an SQL query or some input form UI. I assumed those devs are super skilled and hence paid accordingly.
Gaming industry relies on game devs being super passionate about it, so they can pay them less.
My game dev friends almost all got out of it because they weren’t paid well and had to crunch all the time.
In corporate software you get paid well and just hate the work you do.
On the flip side, errors in 3D graphics typically won’t cost a company millions, while errors in an SQL query very well might