this shuts down rumors that bethesda will move to unreal engine for ES6

  • zecg@lemmy.world
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    5 days ago

    Translation: it’s the same shitty gamebryo they’re always using.

    • ampersandrew@lemmy.world
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      5 days ago

      Not content to look outdated in 2015 or 2023, now they’re going to look outdated in 2030.

      • lime!@feddit.nu
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        5 days ago

        2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.

        • ampersandrew@lemmy.world
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          5 days ago

          I didn’t think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur’s Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.

          • boonhet@sopuli.xyz
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            4 days ago

            It’s not entirely out of question that they’ll use Unreal for graphics while retaining Gamebryo for gameplay. That’s kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don’t fall for the photorealism trap

            • ampersandrew@lemmy.world
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              4 days ago

              I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don’t animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.

              • boonhet@sopuli.xyz
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                4 days ago

                Ah to be fair I haven’t played Starfield or even watched too many videos. I also didn’t like FO4 much so I was pretty much running with the assumption that they hadn’t changed much since 2011

                Still, they may not need as many engine programmers if they reduce what their in-house engine needs to do. Could free up finances to hire more people to work on the meat and bones of the game. Or they could just pocket the difference and not give a fuck about making a good game, that seems quite likely too.

        • ℍ𝕂-𝟞𝟝@sopuli.xyz
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          3 days ago

          Morrowind is definitely a looker, that art style is something Beth has never been able to approach again.

          But hard agree on the VFX.

          • lime!@feddit.nu
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            3 days ago

            yeah it does have style, but it’s pretty low fidelity compared to its contemporaries. the scope is also a lot larger though.

        • Cethin@lemmy.zip
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          4 days ago

          And Unreal Engine started on 1995. This argument always shows people’s ignorance of software development. When the first pieces of the engine were built is not why it’s shitty. It’s because they haven’t invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)

            • mnemonicmonkeys@sh.itjust.works
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              4 days ago

              They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on

              • lime!@feddit.nu
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                4 days ago

                that’s not a complete rewrite. hell, depending on how it was architected it may just be a recompile

          • lime!@feddit.nu
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            4 days ago

            yeah it’s not bethesda’s engine. but my point was about where the codebase for the creation engine comes from, and that’s the morrowind code.