cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agoStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comexternal-linkmessage-square17linkfedilinkarrow-up146arrow-down10
arrow-up146arrow-down1external-linkStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comcm0002@lemy.lol to Gaming@lemmy.zipEnglish · 1 month agomessage-square17linkfedilink
minus-squareℍ𝕂-𝟞𝟝@sopuli.xyzlinkfedilinkEnglisharrow-up1arrow-down1·1 month agoYeah but NPC game logic is not that deep in the engine level, it doesn’t take much to reimplement on Unreal.
minus-squarejustOnePersistentKbinPlease@fedia.iolinkfedilinkarrow-up2·1 month agoYou say that. But literally no one ever has successfully in any iteration of the unreal engine.
Yeah but NPC game logic is not that deep in the engine level, it doesn’t take much to reimplement on Unreal.
You say that.
But literally no one ever has successfully in any iteration of the unreal engine.