alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agoDeveloper gets Half-Life running at 30 FPS on a Nokia N95 — proves 2007 phones can just about match 1998 PCswww.tomshardware.comexternal-linkmessage-square33linkfedilinkarrow-up1333arrow-down15
arrow-up1328arrow-down1external-linkDeveloper gets Half-Life running at 30 FPS on a Nokia N95 — proves 2007 phones can just about match 1998 PCswww.tomshardware.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square33linkfedilink
minus-squareStampy@lemmy.calinkfedilinkEnglisharrow-up18arrow-down1·3 days agoTo be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
minus-squarebnsqc@lemmy.calinkfedilinkEnglisharrow-up7·3 days agoIt’s four times smaller, though, so enough to make a significant difference
minus-squareZILtoid1991@lemmy.worldlinkfedilinkEnglisharrow-up4·3 days agoI ran Half-Life at 400x300, because I didn’t even had a 3D accelerator.
minus-squareBurgerBaron@quokk.aulinkfedilinkEnglisharrow-up5·3 days ago800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
minus-squareLurkingLuddite@piefed.sociallinkfedilinkEnglisharrow-up3·edit-23 days agoWhat?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600) … actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768. I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999
To be fair, not far from your average crt monitor in 1998, maybe 640 x 480.
It’s four times smaller, though, so enough to make a significant difference
I ran Half-Life at 400x300, because I didn’t even had a 3D accelerator.
800x600 was perfectly fine on my (family computer) 1997* era ATi Rage Pro 8MB AGP (funnily enough, it was slightly slower than the PCI version) card for Half Life 1. 1024x768 too but less FPS. Quake 3 Arena ran better.
What?! Was I so privileged to have a 720p CRT at the time? (ok well not literally 720p, but a higher resolution 4:3… 800x600)
… actually remembering it, it was probably well after 1998, but I have plenty of memories going, “mmmm, 800x600”. maybe even more at 1024x768.
I only really started to understand what it all meant and how neat better resolution was with Unreal Tournament, so… definitely post 1999