stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up10arrow-down10file-text
arrow-up10arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square13fedilinkfile-text
minus-squareMossy Feathers (She/They)@pawb.sociallinkfedilinkEnglisharrow-up0·1 year agoPosted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven’t seen any developers adding one in games. I wonder if it’d help.
minus-squarelloram239@feddit.delinkfedilinkEnglisharrow-up0·1 year agoOutside of that news article, I have literally never seen a single VR game use a virtual nose.
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up1·1 year agoEagle Flight uses it, but it is a beak instead of a nose.
Posted this reply in another instance, but several years ago researchers found that adding a virtual nose dramatically decreased motion sickness. However, I haven’t seen any developers adding one in games. I wonder if it’d help.
Outside of that news article, I have literally never seen a single VR game use a virtual nose.
Eagle Flight uses it, but it is a beak instead of a nose.