lemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 6 months agoWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.ioexternal-linkmessage-square13fedilinkarrow-up1114arrow-down14
arrow-up1110arrow-down1external-linkWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.iolemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 6 months agomessage-square13fedilink
minus-squarepolonius-rex@kbin.runlinkfedilinkarrow-up5·6 months agoto be fair, the testing surface is significantly more varied in a game than in the average application your average api is probably stateless, and input probably tops out at like 100 lines of json a game uses probably like 8gb of memory to store its state
to be fair, the testing surface is significantly more varied in a game than in the average application
your average api is probably stateless, and input probably tops out at like 100 lines of json
a game uses probably like 8gb of memory to store its state