I think ER had a great difficulty design since you could go to other areas to overlevel. But I haven’t played it or the DLC so I can’t really give a specific opinion on the implementation in fromsoft games, I just think that general anti-accessibility statement like the original quote are uninformed and ableist opinions. And you’re welcome for the discussion!
Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.
And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.
I think ER had a great difficulty design since you could go to other areas to overlevel. But I haven’t played it or the DLC so I can’t really give a specific opinion on the implementation in fromsoft games, I just think that general anti-accessibility statement like the original quote are uninformed and ableist opinions. And you’re welcome for the discussion!
Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.
And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.