• dangblingus@lemmy.dbzer0.com
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    7 months ago

    In certain instances during gameplay, having a scrolling 16:9 perspective will ruin puzzles and progression that hinges on the discrete screens of the original world map.

    • caseyweederman@lemmy.ca
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      7 months ago

      You’re correct. From playing, I was pleased to see that secret rooms (specifically the bombable wall in Tail Cave hiding a room with a secret seashell) was thoughtfully obscured.
      It was interesting to see that Kaepora Gaebora fades out after a certain distance as opposed to flying in that direction forever, and I did occasionally notice the odd visual stutter when distant “rooms” repopulate with monsters.
      A lot of care went into this remake.

  • Nima@lemmy.world
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    7 months ago

    it’s been taken down, but I’ve just been giving out the file to anyone who wants it. it’s only 24mb so I suggest spreading it as far and wide as possible.

    it’s really a hell of a lot of fun to play. and there are more improvements than just the widescreen world view.

    edit: I have just been sending it to people on discord. I could pop it on google drive and DM it to any who ask if you’d like.

      • Davel23@kbin.social
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        7 months ago

        Open/closed source has nothing to do with it. If this project is using Nintendo IP without permission (and I see no evidence this is a licensed product) Nintendo will definitely go after them.

        • BarrierWithAshes@kbin.social
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          7 months ago

          From what ive seen Nintendo’s only gone after projects when they’re too close to what their doing internally, like with AM2R or that 99 mario game. (also worth mentioning those werent open source projects)

          And I still haven’t seen Nintendo go after an open source project. They haven’t touched any of the sm64 decomp nor have they the Ocarina ones.