Eh, I stick to “video game rules” for the most part in my campaigns. This lets the party focus on the more game-y aspects of DnD instead of the simulation-like elements. Otherwise, it devolves into a game of “simon says”.
You didn’t mention anything about putting your armor back on before breakfast. You’ve been ambushed, you’re in your pajamas, and you’re not getting to those eggs before they get cold. Roll initiative.
I usually assume PCs did their mundane tasks that they should be used to, without needing the players to explicitly say so.
Unless the player says otherwise, they take the armor off to sleep (because the game poses a penalty if they sleep in armor) and they put it back again in the morning, in the same manner I’m assuming they drink water, stop to eat when they are traveling, and take care of their needs, without the players saying so.
That’s just not the focus of the game
This. Role-playing shouldn’t include the boring necessary activities unless they’re no longer boring.
If I wanted to run an ambush like that I’d have the players roll a generous save DC to see if they put their armor on already. Basically a DC 5, just to make it possible and maybe catch one party member for laughs. But not enough to be a serious barrier.
Exactly. I was asked by my players at campaign start what the rules were for food, encumbrance, etc. I basically said that as long as nothing was going on that was out of whack with reality, we’re not bothering with any of that. The only exception would be to avoid being game-breaking. Like traversing a desert on foot, I’d shift gears to track food and water. Or if they find a dragon’s treasure horde, we’re absolutely tracking encumbrance.
MFW one of my players starts taking boards and wheel parts out of their bag of holding…
It’s me, I’m that player
That’s a smart player. You wouldn’t believe what a parking space costs in Waterdeep.
Martials are already underpowered enough without forcing them to give up even more of their meagre power.
Eh, fighters are capable of dropping 6d12+96 damage at level 10. Assuming a 60 percent hit rate they’re dropping an average of 90 damage, and a max of 168. They aren’t underpowered, they’re just forced into GWM/Sharpshooter and they don’t get magical defenses without help. Which are big mechanical problems but not really power issues.
You call taking 7 attack actions in a turn “underpowered”?
In Pathfinder, you need a feat to sleep in medium armor. As for heavy armor, you’re out of luck… barring homebrew or mythic campaigns.
Obviously the solution is a set of medium armor pajamas just for sleeping in.
"This is the gambeson my grandmother quilted for me; it’s very cozy.’
Laughs in Barbarian
You can’t spell barbarian without “bare ass naked”.
Well. You can. But don’t tell the barbarians that.