• ComradeSalad@lemmygrad.ml
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      10 months ago

      Workers and Resources: Soviet Republics

      It’s a classic paradox style of game that is an excel sheet pretending to be a video game.

      Very fun 9/10.

      • What_Religion_R_They [none/use name]@hexbear.net
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        10 months ago

        The trailer had a funny comment in Russian under it: “Cool, houses are built immediately shabby, cars leave factories immediately rusty, and roads are laid immediately with cracks… funny Western vision of the USSR, lol)”

        • ComradeSalad@lemmygrad.ml
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          10 months ago

          Really? Even the worst housing blocks you can build are “shabby” Khrushchyovka buildings, and even they’re quite nice.

          But yes, the level one and two roads and industrial buildings are pretty bad. Which makes sense as it’s shabby concrete, gravel, and dirt, with pretty neglected factories. Once you get good investment into your city and have a serious industrial sector going, you can get really nice firms, industrial plants, and factory yards.

          The funny part is, most people can’t figure out the game and abandon it long before they reach that part.

          The level one and two buildings aren’t to far out from what you’d see in a less important village or economically disadvantaged area in the Soviet Union. Not decrepit… but fairly shabby. Still better then US shantytowns and abandoned rural areas by an insane margin though.

        • ComradeSalad@lemmygrad.ml
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          10 months ago

          Completely understandable. It’s the type of game you need to have 5 tabs open for, along with a game manual to properly understand.

          It is more like a second job then a game. When you get past 500-1000 hours, you can consider yourself past the tutorial.

          That is a slight joke though, it is EXTREMELY deep, and you NEED to be handheld for a few hours. You won’t be able to succeed if you don’t. It’ll help you get a grapple on the mechanics and what you need to do. It gets a lot more enjoyable when you know what you’re doing, and you don’t fail because you forgot to check a single variable in a tooltip in a tiny menu you didn’t open.