• Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    2 months ago

    I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.

      • Tattorack@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 months ago

        Obviously. I mean, I’ve only played Civ 6 for hundreds of hours. But they didn’t function similarly to Humankind. The districts in Civ 7 seem to work exactly like how they do in Humankind.

      • CynicRaven@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 months ago

        I think Endless Legend, also made my the Humankind devs Amplitude, was the first to introduce districts. Granted, the bones of 4x games, in general, are based on Civilization 1, at the very least.

    • fathog@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 months ago

      You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol

    • Random Dent@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      Which is a weird move IMO, 'cause normally you’re supposed to steal the homework of someone who’s doing a better job than you are.

    • CynicRaven@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      I wish they took the neolithic era from Humankind. That’s such a cool super early game element to the game rather than ‘settle your first city ASAP or you’re screwed’.