- cross-posted to:
- technology@lemmy.ml
- cross-posted to:
- technology@lemmy.ml
Discord isn’t exactly known for generous file-sharing limits, still, the messaging app offered a 25MB limit to free users. The company has now updated its support page to reflect the upload limit for free users has been lowered to 10MB.
25 MB wasn’t even enough to send a single full res screenshot of my desktop.
Its 2024 and we still lack the basic functionality of file sharing between peers without a corp dictator restricting and snooping.
Not that the functionality does not exist (p2p, literally) but if my grandma cant receive the family pictures its not basic.
EDIT: it is possible i am remembering this from when it was 8MB.
Empty desktop is just a few kb but it was not that hard to open enough stuff to exceed 10MB
Til that i have been sending screenshots of only half my screen for not reason
That sounds like a you problem, because a PNG screenshot of my full 5120x1440 desktop is about 850 kB.
Interesting. Mine is 3840x1600 which should be ever so slightly less pixels.
I have noticed the content does matter, is your background native resolution or mostly one color?
3840 * 1600 * 4B / 1024 / 1024 = 23.4375MiB for uncompressed RGBA (four bytes per pixel).
That is, even if that thing was pure random pixels and would have to be stored uncompressed and you’d use a completely useless alpha channel you still don’t hit 25M.
Guys out here sending BMPs…
I did some test, i was speaking from memory.
it depends on whats on screen.
Just desktop is 128kb but irl that rarely what i send to people.
Just my game launcher will bump that up to 5MB
But the 100% real experience i have is that is try to show someone a screenshot and i get a message that files are “too powerful” so i have conditioned myself to only show the relevant half of my screen.
So either that 25MB was a lie or i do frequently exceed it?
I specifically opened a few apps to break up any large blocks of one color.
Da fuck is your resolution?
That makes no sense. The 24MP RAW files from my camera at 25MB, no way a PNG or JPEG of a 4K (8MP) monitor are anywhere close to that big.
I did some test, i was speaking from memory so not very accurate.
it depends on whats on screen.
Just desktop is 128kb but irl that rarely what i send to people.
Just my game launcher will bump that up to 5MB
But the 100% real experience i have is that is try to show someone a screenshot and i get a message that file size is to big so i have conditioned myself to only show the relevant half of my screen.
I kinda wish we could go back to the world of people hosting their own servers and having subsets of their homedirs on ftp urls. Of course none of that is really approachable to a lot of a people :-(.
I am considering this. I am just looking into what uses the least power.
You can easily use something like a raspberry pi (or something else ARM-based like Friendlyelec CM3588) and attach some storage to it. It’s really not difficult to setup a web server to share a directory.
Thanks, I will be looking into these.
The issue is the absence of being able to port forward in a lot of places. UPNP exists on some networks but it’s usually disabled. But if we want actual peer to peer we’re going to need to implement some way to accept incoming connections EVERYWHERE.
IPv6
What about it
Once an end-to-end, encrypted, connection is established between a pair of peers then anything can be sent through it. The establishment proces is generally facilitated by a server of some description so neither peer needs to allow inbound connections. (I’m a long, long way from being an expert on this and happy to be corrected - but this seems like network fundamentals?)
Isn’t that what things like wormhole are made to deal with?
Firefox: Browser missing required feature. This application needs support for WebSockets, WebRTC, and WebAssembly.
Where do you see that? I just sent a file from Firefox on Debian to Vivaldi on Android with it to test.
There’s also just plain wormhole (https://github.com/magic-wormhole/magic-wormhole) as an application for Windows, Mac, and Linux if that web instance doesn’t work.
No way 3,840 × 2,160x2=16,588,800 pixels 16,588,800 x 10 bits = 165,888,000 bits
165,888,000 bits / 8 bits/byte = 20,736,000 bytes
See my edit.
I am probably remembering this from when the limit was 8MB, which cant be that long ago i only own this monitor for a year.
Reimplement the old WASTE client from the Nullsoft dude, this time with proper encryption and security and let’s call it a day.
What about encrypted messaging apps? Maybe your grandma can’t figure out Signal, but she could probably work out how to use WhatsApp (which uses the same encryption protocol) given how popular it is in some countries.
Whatsapp is a product of Meta and files would still pass their proprietary servers. Let alone the metadata they collect. I refuse to use Facebook related products on principle. (Mostly stopped using google and microsoft products also)
Singal can do actual p2p userdevice to userdevice. Only if thats not possible it will use temporary servers for storage. But i am actually against that, id prefer if the file would not send until a p2p connection is established.
On paper the encryption of whatsapp is about as secure as Signal but can we trust Facebook to not implement a backdoor?. There open source llm-ai (llama) is by far the most intelligent model for its size. I plore people to ask what data Meta used to archive that result.