I picked it up yesterday and I’m already destroying my sleep schedule as expected. This plus the Factorio DLC may cost me my job.
Shapez2 went into EA a couple weeks ago too, I’ve been waiting for Factorio DLC anxiously but this Satisfactory release took me by surprise. It’s such a good year for factory sims 🕺
I had put down Satisfactory earlier this year when starting T8 but I think the full release has rejuvenated my interest, I’m hype to finish the game now 🙌
Those three really are the holy trinity of factory games IMO and it’s quite insane that we’re getting all of them in what’s essentially a quarter of a year.
Also the perfect order with the most relaxing one releasing first and the biggest and challenging one last.
After that we totally need one of those cross-game tech-tree randomizers for these games. That’d be quite a challenge.
Factory gamers are eating right now
If you still have your job, you can start on Factorio mods.
I’m terrified that I may not survive making the game more addictive. Bobs mod could end me.
There’s also mods in satisfactory. For example “satisfactory plus” is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though… Just in case you need something until factorio dlc at the end of October.
Edit: if you’re familiar with factorio mods, it’s similar to and inspired by bobs+angels.
I know of them but haven’t had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I’ll keep an eye out for it once I’m settled in.
Let me give you the
drug choicesoptions:Bob’s mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.
Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.
Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.
SE: doesn’t use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I’ve seen posted.
I’ll keep this in mind, I’m sure there going to take a while to update once the DLC is out.
When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.
Should be 100/100. I put in around 500 hours back during Covid and ready to take another plunge now. Fantastic game.
Between this game and Icarus I am ready for winter mode.
Only 500? Noob.
… I’m kidding. Wanna play on my self hosted dedicated server?
I thought this game has been out for a long time now.
In EA until yesterday
Ahh ok, ty.
Picked this game up on Steam thinking I could always refund it if I did not exceed 2 hours of playtime.
Those 2 hours went by quickly lol.
For me, the first thousand seemed to fly by.
Starting my new save in Dune Desert this time around because I never really see that much of this side of the map.
Top tier game and dev team.
As a long time player since update 6? Or so…
I took time off work because I knew I wouldn’t be able to get anything done at work, because I’d be thinking about my factory all day long.
I have all day today, tomorrow, and all weekend to get the initial hype out of my system before I go back to work.
I played Satisfactory for a while. Got a little past oil extraction and power generation. I think I was doing it wrong, though. I only made one actual factory, like with a floor and such, and it was one of those little templates you can design and make several of. Most of the stuff I built was just scattered about the map with miners and constructors and smelters just laying about everywhere and conveyer belts connecting them. It felt disorganized and, well, unsatisfying. The transport tube (the futurama style one) was fun, but most of the rest of it just felt like work. That and the fact that there was no provided reason to do any of it caused me to just lose interest after a while. I think the Christmas gift construction tree, where the last item required like 10,000 gifts collected was kind of discouraging too.
What keeps you motivated to improve, rebuild, and progress in the game? And what am I missing?
For me it has the same potential as Factorio (which I love) but without the environmental threats keeping me on my toes, it just gets kinda… dull.
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This game made me late for work. Twice.
Been playing all day, had to force myself to bed. I like how the game reminds you, like “hey bud you’ve been on for 6 hours now, while we frown upon resting, we frown upon fatigue more”
What an amazing game. First playthrough and I’m getting Tom Cruise Oblivion vibes mixed with subnautica
Can confirm Satisfactory_ has eaten 3000+ hours of my life.
I’m curious if the hypertube physics is still the same, since lobbing myself between sites, or into the sky to do surveys or climb tall hills smacks of Portal and_ The Matrix._
I hope it all still works.
The new Bacon Agaric looks nice.
The save the world plot is new.
I appreciated the capitalist / industrialist commentary that this is what Ficsit does: Drop a few pioneers onto a planet and turn it into a giant self-consuming manufacturing plant, like a bacterium infecting a cell, that feeds some remote market with hyper-processed goods.
Oh well. I expect it still to be amazing.