Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Has any square Enix game in the past 5 years met their expectations?
This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
When you are done with Bob’s, you can do space exploration, or pyanodon’s if you hate yourself.
Yeah, I have to take breaks sometimes and be in the right mood. I find that I like to play more when I’m going through a boring patch at work and I need something mentally stimulating.
Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.
As an example, UW Madison which has a fairly large and profitable athletics program generated 12 million in profit last year. They aren’t the largest athletics program in the country, but it is bigger than many. Sits around the middle.
The patents and IP owned by the university provided $134 million in grants and support. Again, the school has a large STEM component, but it isn’t a top tier university. Again, sits around the middle. The organization providing this funding manages its investments carefully and intends to provide this level of funding year after year.
Research departments generated more revenue and the funding is likely more reliable.
By the same arc do you mean a character overcoming an emotionally difficult moment in their life? While that’s true, it’s also true for hundreds of other stories.
Of course it uses the same premise, that’s the point of this story being told as an “inside out” film.
I feel that it should be judged on how well it can help the audience emphasize with the characters (not the emotion characters, but the human girl) and the trials that they are going through while also being entertaining, educational, or thought-provoking. In this regard I think it did a pretty good job of showing how tough puberty can be. As a parent of a kid about to hit puberty, I think it did an excellent job of discussing these issues.
You say that likes it’s a bad thing, but you’re describing a “fan”, someone who likes a thing and wants to spend their disposable time, energy, and money on that.
I don’t say this to specifically defend Disney, but rather to push back on the hyperbolic language. As an example by absurdity: you could say that the RIAA pushes band, string, choir, etc classes in grade school onto kids to get them hooked on music so that more kids will be hooked on music as adults.
A fistfull of dollars
Are you completing them quickly and correctly? If you are, that might be the issue.
Try making mistakes and then undoing them, as if you mis-clicked.
Yeah, good idea. This game take up a lot of time because it is amazing and there’s soooo much to do.
If you like the dopamine hit from making something better, or fixing problems with a system, then you’ll love this game.
I think there may also be a demo, but I don’t know if that works on the steam deck. That’s totally worth checking out, but set aside 4-8 hours for the first time you play it and I recommend setting an alarm to remind yourself to eat.
I think some people set speed run records on the steam deck. Obviously, the number of pixels is lower and the processor isn’t as powerful as a desktop, so a megafactory might not work well, but should be fine for tinkering with a design.
You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.
There are a few games that you might miss out on with this method. Some devs (it’s not many) list their games at what they think is a fair forever price and will not ever offer the game at a reduced price. Again, this isn’t a lot of devs, but one notable one is Wube, makers of Factorio.
I generally agree with your method, mostly because I have a large enough backlog to be able to wait for sales, but it is also worth doing research on some devs to see if a sale will ever happen.
It also has a much larger potential audience; wider age range and interested peoples.
The section with the burning buildings and the big guy in the middle of the court yard just past the shallow water?
If that’s the section you mean, then you can safely come back after progressing the main line a little more. Getting the axe and the beating the guy on the horse are good pre-requisites. That will align the difficulty to be more consistent with the main line path.
That’s just how numbers work. Those aren’t exponential increases, they are proportional. 30% will always be 30%.
There’s no benefit to sensationalizing the math.
Is it similar to rimworld then?
Thanks, songs of syx looks interesting, what are your thoughts?
That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.